CCT311H5 Lecture 1: Player-Centric Game Design
Document Summary
Cct311h5f - introduction to game theory and design (fall 2018) Lecture 1: player-centric game design (sept. 6, 2018) Aspects that some video games have in common which makes the game favourable: Modern life is stupefying (differs from the environment from previous times) A way for us to experience and virtually experience/explore the fantasies and environments of specific places and times. There is a book describing the theory of fun by raph koster. He believes that part of fun is the recognition and repeating of pleasant patterns. We also like trying to see other people figure it out. "once we see a pattern we delight in tracing it and seeing it reoccur" Value = 2 * (cost of game/salary per hour) If not, you probably would not feel that you got enough value for your money. If you work /hour and the game is , The value of the game can be seen much more clearer.