SAG 285 Lecture 14: 285 Lecture 14

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Create an instance and line it up on the other side. Lastly, we need to model the eye glass. Create a new layer and name it eye glass. Delete the top, bottom, side, and back polygons until you are left with this: Pull the edges out until the shape is nicely curved. In the materials editor, drag out a new standard material. Choose whatever diffuse color you want the glass to be. Apply a shell modifier with an outer thickness of 1. Move the object up until it rests within the helmet. Change the kelvin level to 8550. 0. glossiness to 26, and the opacity to 36. Reflections and illuminates the scene (when using fg). Apply this new material to the two inner-most circles in the ear cover detail objects. Now when you render, those two circles will glow. If the model is clean and to your liking, hit.

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