Computer Science 4483A/B Lecture Notes - Lecture 5: Marc Leblanc, Emergent Gameplay

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Look at fundamental principles of gameplay design that apply to nearly all genres. Player-centric focus: designer envisions, duty to entertain, duty to empathize, important to remember, you are not your player, your player is not your opponent. Duty to entertain: player must enjoy themselves. Feedback: games are interactive, game must respond to players actions, no input should be unanswered. Realism: a careful balance between realism and fantasy, suitable laws of physics and nature should apply. Risk and reward: risk in a game must always be accompanied by a reward, risk/reward mechanism makes gameplay more exciting. Engaging emotions: various elements can be used, characters and their relationships, setting and atmosphere, creativity and control given to player, risks and rewards in the game, goals of the players must meet in the game. Design within limits: building a game is a software project, cost and schedule, ultimate success depends on, good gameplay, timely and in budget, technical features that work.

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