Computer Science 1033A/B Lecture Notes - Lecture 8: Traditional Animation, Animat, Jerky

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COMPSCI 1033A/B Full Course Notes
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COMPSCI 1033A/B Full Course Notes
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Document Summary

Animation: a drawing that moves, bringing the drawing to life . Rely on moving images for effective communication: used for: entertainment (action, realism), education (visualization, demonstration) Why use animation: shows progress, indicate movement, illustrate change over time, visualize 3d objects, attract attention. Simulation of movement through a series of pictures that have objects in slightly different positions. In animation, each frame overlaps the previous one: movement is caused by: rapidly displaying each frame in sequence. Types of animation: computer-based training programs: the way something works (assembling parts, surgery, education: teach applied and hands on skills (spelling, exam prep, learning instruments, athletes, games: playstation, nintento, xbox, web: animated buttons, banners, text, characters, etc. 2-d animation (cel/path) 3-d animation: 2-d animation: cel-based. Cel (celluloid): clear sheet material on which images were drawn by movie animators. Images placed on a stationary background background remains fixed: object changes from frame to frame.

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