01:198:170 Chapter Notes - Chapter 2: Desktop Metaphor, Generation Loss, Virtual Desktop
Exploring the Human- Computer Interface
Feedback
●Any indication that either the computer is still working or has completed the request
○Ex: a cursor is replaced by a different icon to show completed or loading
○Some apps give customer feedback
○Or use a progress bar
to give an estimate on time remaining
User Interface (UI)
●The way a user interacts with system and how this responds to such interaction
○Ex: colors, contrast, buttons interaction, feedback, touch feedback, hover on
feedback
○Aka buttons u click, where on screen u swipe, click, scroll
●If files deleted bc accidentally tapped on a huge green button --> terrible UI leads to an
even worse UX (user experience)
●Xerox parc developed the Alto personal computer. It was the first computer to
demonstrate the desktop metaphor and GUI
●Apple released Macintosh and brought the a lot-style GUI to the masses
Consistent Interface
●Regardless of who makes software, icons and menus tend to be similar
●Why?
○Companies reuse the same code in each of their applications (saves time)
○Aids u in learning and using additional applications
○Certain operations are so fundamental to processing that all apps just use those
operations (easier for us)
○Consistency provides a strong sense of familiarity with a new application
Clicking and Blazing
●When we install new app, we do 2 things:
○"clicking around"
○"blazing away" is going boldly where you’ve never gone before bc you know
intuitively that you cant break anything. Its software
New Instance
●Any specific piece of info-- an image, a month, or a document-- is an instance
of its type
○Ex: term paper is an instance of the doc type of info
○July 2014 is an instance of the calendar type info
●"new" or "blank" instance is simply the structure without any properties or content
filled in
Perfect Reproduction
An Exact Duplicate
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Any indication that either the computer is still working or has completed the request. Ex: a cursor is replaced by a different icon to show completed or loading. Or use a progress bar to give an estimate on time remaining. The way a user interacts with system and how this responds to such interaction. Ex: colors, contrast, buttons interaction, feedback, touch feedback, hover on feedback. Aka buttons u click, where on screen u swipe, click, scroll. If files deleted bc accidentally tapped on a huge green button --> terrible ui leads to an even worse ux (user experience) Xerox parc developed the alto personal computer. It was the first computer to demonstrate the desktop metaphor and gui. Apple released macintosh and brought the a lot-style gui to the masses. Regardless of who makes software, icons and menus tend to be similar. Companies reuse the same code in each of their applications (saves time)