CAS WS 393 Chapter Notes - Chapter 1: Income Distribution, Civilization Iv, Post-Structuralism
Document Summary
Interaction of virtual games and actual power in the context. Of empire (xiv: games reinforce empire"s twin vital subjectivities of worker-consumer and soldier-citizen . Video games are a paradigmatic media of empire planetart. Games integrated with other media (film, music, etc. ) Games increasingly perceived by corporate managers and state administrators as formal and informal means of training populations in the practices of digital work and governability. (xix) Immaterial labor work involving information and communication, the labor that produces the informational, cultural, or affective element of the commodity. (xx: helps spread tendrils of business spread through digital networks. Game; displays highly multileveled power apparatus of global capital) Follow-up to empire: multitude : role of military force in maintaining capitalist order, us unilateralism ( go-it-alone ) was unsustainable. By empire we mean the global capitalist ascendanc of the. Early twenti-first century, a system administered and policed. An account that explores virtual games within a system of.