Psychology 3720F/G Chapter Notes -Racing Video Game, Blood Pressure, Psych

110 views4 pages

Document Summary

To show that media violence is harmful, two things are required: evidence that violence & aggression are widely present in media, exposure to such violent contents is substantial among both children and adults. National tv violence study 57% programs samples (1995) had violent content. Ntvvs (2002) children"s programs had more violence w/ more positive outcomes. As much as 97% of video games contain violent content. 81% of boys had played games rated as unsuitable for their age group (36% girls) Cross-sectional studies: relate self-reports of violent media use to aggressive behaviour: use observation, peer nominations, or self-reports, krah and m ller (2011) studied 7th & 8th graders, self-reports of tv/film/video game genres. Teachers provided ratings of aggressive/prosocial behaviour for each student. More violent media watched/used, greater aggression & less prosocial. Experimental studies: assign participants randomly to conditions and observe short-term differences: carnagey and anderson (2005) p"s played a racing game, where killing was good/bad/imposs.

Get access

Grade+
$40 USD/m
Billed monthly
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
10 Verified Answers
Class+
$30 USD/m
Billed monthly
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
7 Verified Answers