PSYC 1000 Chapter Notes - Chapter 6: Problem Gambling, Operant Conditioning, Skeletal Muscle

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Operant conditioning: learning via consequence: gambling: . 74 billion revenue in canada in 2011. Some spending more than should on tickets. Reinforcement plays role winning money, behaviour more likely in future. Effect bigger when reward not every time, unpredictable: operant conditioning: behaviour influenced by consequences. Classical conditioning: response not needed for reward (meat powder shown regardless salivation), learning occurs is conditioned response develops after pairing of cs (metronome) & us (food) Operant conditioning: reinforcement: reward follows response increases likelihood of recurring response increases behaviour. Law of effect: responses followed by satisfaction occur again in same situation, those not followed by satisfaction less likely. Operant chamber/skinner box: have lever/key subject manipulates. Reinforcer: stimulus depends on response, increases probability of response occurring again (e. g. food) Reinforcement = change in behaviour frequency e. g. lever-pressing b/c of food reward. Researchers record response rate over time (learning measure) Set criteria for # responses before reinforce (food) given.

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