LING 810 Chapter 6: Week 6 - Lupyan, 2008

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LING 810 Week 6 - Lupyan, 2008
From Chair to “Chair”: A Representational Shift Account of Object Labeling Effects on Memory
Abstract:
How does calling things by a name affect memory?
Memory was worse when objects were classified using a category name
Authors claim a “representational shift account”, meaning that the typicality of the category
compared with the item being categorized affects whether the item is remembered or not
Atypical items are less likely to be remembered
Results suggest that “labeling a familiar image distorts its encoded representation”
Introduction
Words often denote entire categories
I.e. table does not mean a certain table in particular
Goal of this study: “investigate the consequences of labeling familiar items with their
category”
Different from studying the meaning of words and how those relate to
represent/remember objects
Carmichael et al. (1932) had participants redraw a shape similar to X after the original image
was called either an hourglass or a table
This study asks: What is the consequence of using a name to classify familiar objects?
No consequence - names are just a label for things we know about
There is a consequence - object names highlight the relationship between items and
their categories; an object that has its category named will be influenced by other
members of that category
Knowing what an object is and being able to name it are two separate processes just as
categorizing and naming an object are two separate processes
Using an object’s category name may activate top-down category information association
Thus, category names may be able to provide feedback to alter the representation of
an item
“Words draw our attention to object categories
Previous findings: Children pay attention to objects that are named, naming items can
help differentiate them, calling things the same name prompts children to look for
similarities between the items, etc.
Labeling items has a learning effect: Labeled categories are learned faster than unlearned
categories
Single-item recognition model:
Global matching retrieval process - new items are matched with existing items in a
category; the closer the match, the better the item will be recognized
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More exposure to an item means more of the item’s features are stored; improves
recognition
Hypothesis: familiar items that are labeled will be recognized less than familiar items that are
not labeled
Representational shift account
Studies with vision have shown top-down activation effects which affect perception
False recognition studies: “false recognizing novel items as old”; occurs because the features
encoded are shared by many category members
Is predicted to result in a high number of false alarms (i.e. saying they’ve seen an
item/picture before when they actually haven’t)
Other studies have shown that categorical coding study contexts results in worse
memory of items compared with study contexts that enhance item-specific features
E.g. studies with pictures of cats, pictures integrated in scenes vs. physical
features of those pictures
Representational shift is different from false recognition in that it predicts low hit rates for
labeled items because the stored representations don’t match test stimuli
I.e. participants will often not recognize test stimuli because the label name distorts
the representation of these stimuli by activating top-down effects
“Also predicts that the effect of classification on memory should be mediated by the
typicality of the item being overtly classified (i.e., labeled)”
Ambiguous items should be more affected by labeling
The experiment used familiar objects that already have high semantic associations
Participants asked to either classify items or make a preference judgment (which does
not have to do with object category)
Participants are likely to implicitly categorize objects anyway, but effects
should be stronger when participants are overtly classifying the object
6 experiments total
Experiment 1
Method
Participants: 18 participants
Materials: 40 pictures of chairs and 40 pictures of lamps taken from an IKEA catalog (20 of each
for the study session and 20 of each for the test session); each picture was matched with a
critical lure to produce 80 pictures in total
Presented on a screen to participants
Study sessions: category responses and preference judgments
and test sessions: classify whether a picture was old or new
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Each picture would also have a matched critical lure, which would be similar to the
original, but different in a distinct way
Procedure
Collected typicality ratings for the experiment stimuli from 10 individuals
Study phase:
Classification block: Categorize pictures either as chair or lamp
Preference block: indicate preference for the objects
Pictures presented quickly and each one presented twice
8 blocks, 10 pictures each, alternating classification and preference blocks
Every item seen in both contexts across all participants
Test phase:
Participants told they would see more pictures, some of the same as before but some
similar, yet different
Stimuli fall into four categories:
Old seen in classification
Old seen in preference
Lure similar to a picture in classification
Lure similar to a picture in preference
Different types of pictures were given all together (not in blocks)
Results
Study phase:
Overall accuracy was high; errors were likely due to short response time, vagueness of
objects, and a small proportion of errors were due to invalid responses (classifying
when they shouldn’t, or indicating preference when they shouldn’t)
More typical items classified more quickly and accurately
More typical items were also better liked
Likability did not correlate with reaction time or recognition memory
Test phase:
Recognition memory above chance
“Participants had lower recognition memory for items they had classified compared
with those for which they had indicated preference”
“No significant difference between the lures most similar to the classified items and
the lures most similar to the items for which preference had been indicated”
Typicality effects at test:
Typicality ratings correlated with recognition memory
Participants had a higher hit rate for atypical items compared with typical items
More typical items had slightly higher false alarms
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