COMMERCE 1BA3 Chapter Notes - Chapter 6: Flextime, Motivation, Job Design
Document Summary
Piece rate pay: workers are paid a certain amount of money for each widget produced. Wage incentive plan: wage per hour plus that amount of thing you produce. Money is not a theory it"s a motivatory produced (fred taylor: attempts to increase the number of things you product. Piece rate pay: workers are paid a certain amount of money for each widget. Profit sharing: return of some of the profit retuned to employees. Game sharking: based on performance in which the workforce has some control. Esop: employee stock ownership plan: an incentive plan that allows employees to own a set number of company shares. Skill based: people are paid to the amount of skill they have acquired. Reduced cooperation: won"t keep shop clean, do not keep maintenance up. Incompatible job design some jobs aren"t designed for wage incentives. Restriction of production limitation of work output that can occur under wage incentive plans. Job enlargment vs. job enrichment vs. job involment.