COMS 4412 Chapter Notes - Chapter n/a: Bsc Young Boys, Photorealism, Video Game Culture
Document Summary
Reading #1: serious play: playing with race in contemporary gaming culture. Until late 1999, most public concern about video games focused on presumed dangerous behavioural consequences for minors and impressionable teens due to excessively violent content, and to a lesser extent, on gender bias. Race was the structured absence in this latest iteration of generation-gap politics between parent and youth cultures. The present discussion addresses this all-too-familiar lacuna by interpolating race matters into the fracas. Most public debate about encryption technology revolves around the need to balance protections for e-commerce, law enforcement, and military secrets, with the preservation of individual privacy rights. As children and other gamers resort to their racialized cognitive processes of assimilation and accommodation, they easily recognize the significant returns on investing in whiteness. Although we well understand the socially constructed nature of gender and race hierarchies, they remain potent constructs with sinister cultural causes and consequences.