COMS 4412 Chapter Notes - Chapter n/a: Game Players, Scrawl, Game Design

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Reading #1: love, twine, and the end of the world. Few video game designers can be said to truly make games that attempt to redefine the form, anna anthropy is one of them. Her work regularly questions the prupose of video games and challenges conventional choices of subject matter. Here through the story of how her game queers in love at the end of the world came to be, she explores possibilities for non-programmers to make games themselves using. Twine, an online tool for creating text-based adventures. Twine is a program that allows for people to write hypertext stories stories that use hyperlinks, like websites, to connect different pages, images, and pieces of information. It is simple and it publishes finished stories at html files, as websites, which seemed like the obvious and most radical solution to distributing games. Twine looks like a flowchart on the inside, a bunch of boxes with arrows pointing to other boxes.

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