ANTH 1001 Chapter Notes - Chapter 7: Orthopathy, Status Quo
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Alludes to the non-play world by transforming the objects, roles actions and relations of ends and means characteristic of the non play world. Framing: a cognitive boundary that marks certain behaviour as play or as ordinary life. Re exivity: critically thinking about the way one thinks, re ecting on ones own experience. Sport: an aggressively competitive, often physically executive activity governed by game like rules that are ritually patterned and agreed upon by all participants. Sport in the nation state as a rebellion; or expressing identity. Art: play with form producing some aesthetically succesfull transformation- representation (alland 1997: 39) Transformation-representation: process by which experience is transformed aesthetically in a different medium. Art by intention and art by appropriation (errington) Myth: a representative story that embodies a cultures assumptions about the way society or the world in general must operate. Orthodoxy: correct doctrine the prohibition of deviations from approved rules or beliefs.