CMPM 80K Lecture Notes - Lecture 13: Intellivision, Atari 2600, Magnavox Odyssey
Document Summary
50 years-ish (comes down to how you define game) 75 years of games! (1941-2007; we will get to 1987) Graphical logics (increase of graphic potential and how it affects agency) is like exponential graph (starts slow until the 70s) A whole game of chess and checkers games, without display, primarily meant as demonstrations of programming methods. Turing used the algorithms to perform the calculations with pencil and paper. Tennis for two (1958) games made for amusement. Tennis/ping-pong would become a lasting theme for computer games. Controllers of this sort would be widely adopted for game play. Cathode-ray tube amusement device no controller, required plastic screen. Videogame crash in 1983 market was oversaturated with consoles that were incompatible (they all made pretty junky games) Publishers could make games about anything (-50 to make game), no quality control. 1985 3rd generation, videogames moved to japan.