BU432 Lecture Notes - Lecture 12: Green Giant, Muscle Memory, Procedural Knowledge

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School
Department
Course
Professor
Learning & Memory
Rote Learning
Design to help you understand more about the product through its visual elements or slogans
Problem Solving
Provide details about the product through labels of educating salespeople to let consumers
know about the good or service
Can be quite tedious
Use tables to prevent scattered informational overload
Takeaways
Classical conditioning: firms can create links between desired concepts and products
Instrumental conditioning: reward behaviours they want to promote
Route learning (low-involvement products): use simple messages and clear visuals
Problem solving (high-involvement products): provide informative labels, knowledgeable
salespeople, extensive product information
Memory
Memory
The process of acquiring information and storing it over time so that it will be available when
needed
Three stages:
o Encoding: placing information in memory
o Storage: retaining information in memory
o Retrieval: accessing info from memory
Memory Systems
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Short-term memory is very limited in its capacity
o Think about one or two things at a time
Maintenance rehearsal: rehearsing memory
o E. Lear soeoe’s ae b repeatig it i our head several ties
Retrieval from ST is pretty much automatic and usually this info forms our decisions and
behaviours
Some ST memory transfers to LT memory which we retain for a relatively long period of time
2 large knowledge categories of LT memory:
o Declarative: explicit memories we have
Of our own personal experiences (episodic)
Or about facts (semantic)
o Procedural knowledge: implicit knowledge or memories that we are unaware of
Muscle memory or motor abilities
Can also pertain to cognitive skills we do mindlessly or effortlessly
o With enough repetition, declarative knowledge can become procedural
Encoding
Help people encode info but telling a story about your brand
Go beyond communicating a brand name
Retrieval (Episodic Memory)
Retro designs to help facilitate memory retrieval
Retrieval (Semantic Memory)
Giving you a photo of something just to trigger memories
Sensory Memory
Raw data of perceptual systems
High capacity, temporary storage
Unavoidable decay (within seconds)
Rapid initial analysis of stimuli
o Further processing requires attention
E.g., cocktail party effect
Short-term memory (Working) Memory
Selective attention determines what gets transferred from the sensory registers
Limited capacity (7 +/- 2 items)
o Can be increased through chinking
E.g., 5198840710 -> 519-884-0710
18-second decay without rehearsal
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Document Summary

Learning & memory: design to help you understand more about the product through its visual elements or slogans. Problem solving: provide details about the product through labels of educating salespeople to let consumers know about the good or service, can be quite tedious, use tables to prevent scattered informational overload. Memory: the process of acquiring information and storing it over time so that it will be available when needed, three stages, encoding: placing information in memory, storage: retaining information in memory, retrieval: accessing info from memory. Memory systems: short-term memory is very limited in its capacity, think about one or two things at a time, maintenance rehearsal: rehearsing memory, e(cid:454). Encoding: help people encode info but telling a story about your brand, go beyond communicating a brand name. Retrieval (episodic memory: retro designs to help facilitate memory retrieval. Retrieval (semantic memory: giving you a photo of something just to trigger memories.

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