CCT250H5 Lecture Notes - Lecture 3: Dave Eggers, I Love Bees, Jane Mcgonigal

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Henry jenkins" spreadable media, dave eggers and mcsweeney"s. Collaborative problem solving: part of participatory culture: world of warcraft through games, real life examples through cross platform, people come together and have everyone apply the same knowledge. Permits you to take risks, do things that cannot be done in real life, explore things that you want to in real life, make mistakes. Get constant feedback: in real life we do not carry status w/ us, online: have a reputation, avatar. Beneficial: people can see their skills when they enter the. Platform for potential change game: potential of use, people spend billions of online hours in games, build a game for good, beneficial use. Pervasive: everywhere and 24/7; not just in real world. Persistent: online, 24/7, stays when you leave, access anytime. Constructive: problem solving online game engaged and invested. Submit ideas as to how people will do things differently.

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