CCT109H5 Lecture Notes - Social Stories, Virtual Places Chat, Cyberbullying
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CCT109H5 Full Course Notes
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The real world creates a bias of the online world creating judgements. Virtual places are constructed and can be a source for activities that are good & bad (community and bullying). Cyber-bullying is a new platform for bullying, mirroring the offline world. It is hard to maintain relationships when knowing them in different contexts, trying to different them, making it hard to manage. Lecture 11 guest speaker: critical analysis of video games. Wed comic, looking at the humorous side of geekness . Pax is a fan- generated event that supports the gaming. Some think that issues around comics are funny and others serious; there is a level of debate. There is a boycott against pax and penny arcade because of a person s opinion of the dickwolves t-shirt. Features of game culture are that persons find a sense of identity, they belong to a community; this results in problematic gender issues.