SOCI 101 Lecture Notes - Lecture 15: Youth Culture, Video Game Culture, Individualism

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Ex: buy the newest product as soon as one becomes outdated. Ex: products exist for us to use. Ex: the more you have, the happier you are. Don"t have meanings themselves, we give the objects their meaning. Conflicting values, norms, etc with dominant culture. Resist or oppose aspects of larger culture. Groups that have specific norms, practices, symbols etc that sets them apart from the larger or dominant culture. Arise in groups that are socially distinct in identity. Groups that associate on the basis of a shared interest. Ex: running culture, gaming culture, hip-hop culture. Different generations or age groups have distinct sets of experiences that shape them in important ways. A focus and value on the self. Often over and above societies or collectives. Emphasis on the potential and independence of the self: self-reliance: Emphasis on the independence of individuals and their ability to look after themselves: self-confidence: Confidence in one"s own capacities and values.

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