COMP 3490 Lecture 1: COMP3490Sept10

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Coordinate systems rasterization - turning data into pixels. Relatively modern api to design applications as discussing in last class. Processing uses opengl but adds an extra layer of syntax to it. Immediate mode- similar in processing in opengl. end( ): if we want to include a triangle within the begin and end we have to see the coordinate system. We are going to use a unit coordinate system with the x and y axis. We then will locate where our vertices are located in relation to the coordinate system. If doing in opengl and c. gl2. making it little bit harder. Once the color is set it"s used until it"s explicitly changed. The changes you bring in like color would be used and not changed until it"s changed. Viewpoint are rectangular drawable regions within the display which can be nested. screen -> window -> drawable region.

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