IAT 343 Lecture Notes - Lecture 7: Key Frame, Motion Capture, Skeletal Animation

32 views4 pages

Document Summary

Iat 343 - 3d computer graphics & animation: pose to pose animation is planned out and charted. Key drawings are done at intervals throughout the scene. Also, joints have no shape and therefore can not be rendered. Each joint can have one or more bone attached to it, and more than one child joint. Joints let you transform a skeleton when posing and animating a bound model: bones do not have nodes, and they do not have a physical or calculable presence in your scene. Bones are only visual cues that illustrate the relationships between joints: degrees of freedom, specifies which of the joint"s local axes the joint can rotate about during posing. In animation, a method for posing a joint chain by rotating each joint individually. It is the default method in hierarchical key frame animation of a rigged character (does not require extra processing with ik solvers)

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents