IAT 313 Lecture Notes - Lecture 6: Heteroglossia, Dialogic, Reality Television

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Designing a three act structure: act 1: not dreaming, act 2: dreaming, act 3: not dreaming again, act 1: setup, act 2: confrontation, act 3: resolution. Something has to happen that goes against our mc. Ideas that take place in their mind: direct representation of speech whereby some sense of interaction or exchange of views is created. Incongruity (frame/script): the narrative must be compatible with two distinct scripts and these must be semantically opposite (see upcoming kylo ren example): aggression: transgress social boundaries, go beyond the norms, release: let out emotions, mental forces. The punchline reverses our expectations of the buildup: parody. Uses an earlier work as a skeleton on which it adds its own comedic flesh. Satire: uses irony (detachment) and sometimes exaggeration to make a social critique of some kind. Humor can be used but the end result is usually not actually funny. Farce: presents improbable exaggerated situations to entertain audiences, epic.

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