PSYCH 1X03 Lecture Notes - Lecture 6: Prototype Theory, Exemplar Theory, Numbers Game
Document Summary
We quickly process incoming stimuli by organizing them into categories. Without ability to categorize every decision becomes overwhelming. Classification groups dissimilar objects into the same category. Eg red green yellow apples look different but are all apples. Predicting uses past experiences to know what to expect. Eg if you see a dog you know it wants to be scratched behind its ears. Communication uses specific words to describe ideas efficiently. The feeling that a task must be simple for everyone because it is simple for oneself. Prototype theory we can categorize objects by comparing them to an internal best representation of a given category. Prototypes are the average representation of all personal experiences. New objects are compared to the average representation in prototype theory. Responding quickly to familiar members is evidence for prototype theory. Eg penguin is a bird slow robin is a bird fast. Prototype theory cant explain why internal representations change over time (problem with prototype)