HTHSCI 1G03 Lecture Notes - Lecture 7: Game Players, Peripheral Vision, Behavioral Neuroscience

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Psychobiology lecture 7: methods of study in psychobiology. Example: increasing speed of processing with action video games. A lot in your surroundings in the game have to pay close attention. More stategy-type game you oversee a base or scene. Action gamer: 5 or more hours per week over the past year. Non-action gamer: less than 5 hours per week over the past year. Action games have faster reaction times than non-action gamers. Recruited pa(cid:396)ti(cid:272)ipa(cid:374)ts (cid:449)ho play a(cid:272)tio(cid:374) (cid:448)ideo ga(cid:373)es a(cid:374)d those (cid:449)ho do(cid:374)"t (used sa(cid:373)e (cid:272)(cid:396)ite(cid:396)ia as i(cid:374) ou(cid:396) experiment) High load task has othe(cid:396) (cid:862)dist(cid:396)a(cid:272)to(cid:396)s(cid:863) requires more attentional resources since there are additional shapes to distract from the target shape(s) In both groups, high load task was more difficult (took more time to complete) Video game players had a shorter reaction time as compared to non-video game players (not by extremely large amount though) Video game players also performed with greater accuracy than non-video game players (around 1% difference)

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