CMST 3K03 Lecture Notes - Lecture 20: Narratology, User Friendly, Grand Theft Auto V

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3. 1 it"s in the game : digital games, players, and. Lots from second half of exam closer to non cumulative then to cumulative. What is unique or different about relationship between digital (video or computer) games as media and audience: audiences and computer relationships. What kinds of challenges do digital games pose for studying and understanding that relationship: what tools are available to us, what challenges come from unique relationship. In recent years, digital/video games have transformed from niche entertainment for small demographic of gamers to popular mainstream medium: went from niche medium to a major one (video games) Esp. with rise of smartphones, almost everyone today has played a digital game at one time or another. To some extent, this is result of interfaces and controls used in games becoming more simplified and user-friendly. Complex control schemes of past have made way for touchscreen systems of smartphones and tablets.

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