EDEC 262 Lecture Notes - Lecture 6: Formative Assessment, Educational Game, Game Theory

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Lecture 6:
Game based learning - gamiļ¬cation
-Involves video games
-Game theory
Gamiļ¬cation of learning versus game based learning:
-Game based learning uses game elements to teach a speciļ¬c skill or achieve a speciļ¬c
learning outcome. It takes your core content and objectives and makes it fun - GBL uses games
to enhance the learning experience.
-Gamiļ¬cation is the application of game mechanics to a non game activity. Karl Kapp describes
gasiļ¬cation as ā€œan emergent approach to instruction which facilitates learning and encourages
motivation through the use of game elements, mechanics and game based thinking.ā€
Elements often used in games: conļ¬‚ict, collaboration, competition, strategy, chance, aesthetics,
theme, story, resources, time, rewards/scoring, levels
-Customization: role playing characters or environment
-Changing narrative structure based on choices
Game mechanics:
Game mechanics are the rules, structures, and [motivational] elements (badges, levels,
resources, etc to play)
-Feedback is a very important component
What game elements can be used in the classroom ?
Progress mechanics (points/badges/leaderboards, or PBLā€™s)
Narrative
Player control (are you smarter than your teacher)
Immediate feedback (and potential reward i.e points)
Opportunities for collaborative problem solving
Scaffolded learning with increasing challenges
Opportunities for mastery, and levelling up
Social connection
Fun
Challenges
Customization of avatars/role playing characters
So how can we incorporate gaming in a real way in education?
Matching, Withheld information, collecting, sorting, combining, points/achievements,
inconsistent reward, protecting, stealing
Game based learning or ramifying your classroom:
DIY/maker culture - get students to create their own games and explore the design process
Create game based learning centres
Have game design fairs
Understand instructional/lesson design and apply game mechanics in an authentic way to your
design - [T] PACK (technological and pedagogical content knowledge
-Understanding the target audience and the context ā€”> Deļ¬ning learning objectives ā€”>
Structuring the experience ā€”> Identifying resources ā€”> Applying gasiļ¬cation elements
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Document Summary

Game based learning uses game elements to teach a speci c skill or achieve a speci c learning outcome. It takes your core content and objectives and makes it fun - gbl uses games to enhance the learning experience. Gami cation is the application of game mechanics to a non game activity. Karl kapp describes gasi cation as an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game based thinking. Elements often used in games: con ict, collaboration, competition, strategy, chance, aesthetics, theme, story, resources, time, rewards/scoring, levels. Game mechanics are the rules, structures, and [motivational] elements (badges, levels, resources, etc to play) Player control (are you smarter than your teacher) Matching, withheld information, collecting, sorting, combining, points/achievements, inconsistent reward, protecting, stealing. Diy/maker culture - get students to create their own games and explore the design process.

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