CRCJ 4002 Lecture Notes - Lecture 2: Chat Room, Multiplayer Game, Webcam
Document Summary
What crime: actions that goes against a set of rules, legal concept- sanction of the law, multi-disciplinary approach, social norms- fluidity of laws. Intensity of use: age increases, use increases, females: more likely to spend their time online instant messaging, visiting social networking sites, males more likely to play online games. Instant messaging: most likely engaged in by girls and older youth, webcam technology, older youth report engaging in webcam use with strangers, use increases with age. General trends: future threats: activity has increased by young people, multiple platforms; adapating to parents focus, three a"s; anonymity, access, accountability, sharing of photographs, creating blogs, homepages, posting texts. Second life: an internet based virtual world, multiplayer game in a virtual world, graphic based chat room which is navigated by the user, creates an environment where people are doing business, collaborating on research, teaching courses. Tactical internet operational support covert operations branch (guest speaker)