COMP 3008 Lecture Notes - Lecture 5: Interaction Design, Professional Boundaries, Jquery
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Comp 3008 lecture 5: id prototyping: prototype a model of an imagined entity, to help thinking about that entity. So filter what we prototype, often just appearance: manifestation dimensions, resolution (cid:894)(cid:272)o(cid:373)(cid:373)o(cid:374)l(cid:455) (cid:272)alled (cid:862)fidelit(cid:455)(cid:863)(cid:895, high fidelity prototype is just like the real thing. Low fidelity prototype is obviously not like the real thing. Is time where the sketched paper-prototype wins: what to prototype, technical issues (cid:894)e. g. agile (cid:862)spike(cid:863) if our whole software is reliant on a technical bit, we need to make sure it works. Otherwise will design your whole software for it an find out it does(cid:374)(cid:859)t (cid:449)o(cid:396)k. e(cid:454). li(cid:271)(cid:396)a(cid:396)(cid:455) (cid:374)ot (cid:272)o(cid:373)pati(cid:271)le (cid:449)ith ha(cid:396)d(cid:449)a(cid:396)e) Low-fidelity prototyping: uses a medium which is unlike the final medium, ex. paper, cardboard. Is quick, cheap and easily changed: examples, sketches of screens, task sequences, etc. (cid:858)post-it(cid:859) (cid:374)ote sto(cid:396)(cid:455)(cid:271)oa(cid:396)ds, love these because can draw something easily. So fast not wasting anytime, so can easily throw away.