PHYS 1501Q Chapter Notes - Chapter 2: Projectile Motion, Kinematics

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A point p in 3-d cartesian coordinates (x, y, z) istance. Point p"s distance from the origin is. Displacement vector from the origin is a vector from the origin to point p. Velocity vector components dy vy dt dx. You can use the kinematics equations with constant accelerations for each component. Velocity vector with constant acceleration v = v0 + a t (vector equation) vx = v0x + ax t vy = v0y + ay t vz = v0z + az t (scalar equation) (scalar equation) (scalar equation) Note* length of vector is the magnitude of the vector. A = ax + ay + az k i. Unit vectors: i| | = j| | = k| By a positive scalar: multiplies each component by that factor. By a negative scalar: multiplies each component by that factor, vector changes direction. Example: free fall (playing catch with a ball)

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