I&C SCI 60 Chapter Notes - Chapter 4: Microsoft Flight Simulator, Electronic Game, Platform Game

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To what extent does the development of the games medium mirror the history of the development of other forms of expression: initially many questions of morality brought about by general public. Seen as a waste of time that could be used doing something else. Draws parallels with movies, books, etc: started out simple and became increasingly complex. Began 2d, no sound, basic graphics, simple concepts (noughts and. Draws parallels with black & white movies w/o sound, prehistoric art: differs from other forms of expression in that the first games did not necessarily aim to imitate reality. Notable examples include: space invaders, galaga, pac-man. Notable exceptions include: noughts & crosses, tennis for two, pong. Drawings/paintings and movies have a general tendency to depict real life, with their own exceptions as well. Adheres to programming standards (rather than being bound to unique machines) Would later serve as direct inspiration for later game development.

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