INFO 200 Chapter Notes - Chapter 4: Interaction Design, Affordance, Experience Design
Document Summary
Focus interplay between technology and people to ensure that products actually fulfill human needs while being understandable and usable. Duty of machines and those who design them to understand people. Human centered design the process that ensures that designs match needs and capabilities of the people for whom they are intended. Areas of focus: experience design, industrial design, interaction design. Affordances relationship between physical object and person. Example: a chair affords (is for) support, and therefore affords sitting. If chair is too heavy to lift, it does not afford lifting. Affordance determined by qualities of object and abilities of the agent (person) interacting. Mark or sound, perceivable indicator that communicates appropriate behavior to a person. Example: a circle on a screen to indicate where person should touch. Misleading signifiers: example: a flat-surface top on garbage can allows people to place objects on top. Mapping relationship between the elements of two sets of things.