IAT 210 Chapter Notes - Chapter 6: User Interface

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IAT 210 - Textbook - Chapter 6
Abstract
Person - user-centered design method which sets up fictitious characters to represent
diff user types w/i targeted demographic groups that might use site/product
Using personas for user interface design helps software engineers to better understand
end users’ requirements b/c sets up concrete figure representing consistent & reliable
understanding of end user groups
Overview
Persona - fictitious, specific, concrete representation of target users
Goal of persona - help product temas better understand users & thus improve their
products
What is a Persona
Collection of realistic representation info which can include fictitious details for more
accurate characterization - Cooper & Reimann
2 important facts
Personas come from reality
Some of elements making up persona are imaginary
Persona’s name, photo, other social attributes can be fictitious, b/c items do not have
significant impacts on product interface design
Persona composed of refined info from real life/imagination
Personas are engaging & do not put unneeded stress on developers
Elements of persona result from raw user data which is carefully collected & analyzed
from data sources
How to Create a Persona
Process includes 6 steps
Identify persona data sources
Set up user categories
Collect user data
Prioritize the skeletons
Convert skeletons to persona foundation documents
Designate persona types
Identify persona data sources
Before creation of persona, have to prepare enough direct users
Can request reliable third parties to provide user data
Gathering data directly from target users might be time & money consuming
Set up user categories
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Document Summary

Person - user-centered design method which sets up fictitious characters to represent diff user types w/i targeted demographic groups that might use site/product. Using personas for user interface design helps software engineers to better understand end users" requirements b/c sets up concrete figure representing consistent & reliable understanding of end user groups. Persona - fictitious, specific, concrete representation of target users. Goal of persona - help product temas better understand users & thus improve their products. Collection of realistic representation info which can include fictitious details for more accurate characterization - cooper & reimann. Some of elements making up persona are imaginary. Persona"s name, photo, other social attributes can be fictitious, b/c items do not have significant impacts on product interface design. Persona composed of refined info from real life/imagination. Personas are engaging & do not put unneeded stress on developers. Elements of persona result from raw user data which is carefully collected & analyzed from data sources.

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