IAT 210 Chapter Notes - Chapter 4: Artificiality

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IAT 210 - Textbook - Chapter 4
Deck of Cards
Rules - logical underbelly beneath experiential surface of any game
Some structures are unambiguously part of rules
Any complete set of rules of Poker will also reference deck of standard playing cards
Deck of cards is part of rules
As long as deck of cards has proper mathematical qualities, can be used to play Poker
When talking about rules of game, limiting focus to set of rules/formal structures
constituting game
Looking purely at rules of game means repressing many other fascinating qualities of
game play & game culture
Other Kinds of Rules
Rules unique to games?
Yes and no
Games are artificial systems
Separate in some way from ordinary life
Authority of game rules only holds sway w/i limited context of game
Laws of state permeate lived experience of citizens in less limited way
Artificiality of games keeps rules from having impact outside magic circle of game
Qualities of Rules
Ir is organized play
Rules impose limits
Characteristics
Limit player action
Are explicit & unambiguous
Shared by all players
Are binding
Are repeatable
Rules in Context
To play particular game, players
Voluntarily submit to game
Limit behaviours to specific restrictions imposed by game rules
Once game begins, players enclosed w/ magic circle & must adhere to rules to
participate
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Document Summary

Rules - logical underbelly beneath experiential surface of any game. Some structures are unambiguously part of rules. Any complete set of rules of poker will also reference deck of standard playing cards. Deck of cards is part of rules. As long as deck of cards has proper mathematical qualities, can be used to play poker. When talking about rules of game, limiting focus to set of rules/formal structures constituting game. Looking purely at rules of game means repressing many other fascinating qualities of game play & game culture. Separate in some way from ordinary life. Authority of game rules only holds sway w/i limited context of game. Laws of state permeate lived experience of citizens in less limited way. Artificiality of games keeps rules from having impact outside magic circle of game. Limit behaviours to specific restrictions imposed by game rules.

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