IAT 210 Chapter Notes - Chapter 4: Artificiality
IAT 210 - Textbook - Chapter 4
Deck of Cards
● Rules - logical underbelly beneath experiential surface of any game
● Some structures are unambiguously part of rules
● Any complete set of rules of Poker will also reference deck of standard playing cards
○ Deck of cards is part of rules
● As long as deck of cards has proper mathematical qualities, can be used to play Poker
● When talking about rules of game, limiting focus to set of rules/formal structures
constituting game
● Looking purely at rules of game means repressing many other fascinating qualities of
game play & game culture
Other Kinds of Rules
● Rules unique to games?
○ Yes and no
● Games are artificial systems
○ Separate in some way from ordinary life
● Authority of game rules only holds sway w/i limited context of game
● Laws of state permeate lived experience of citizens in less limited way
● Artificiality of games keeps rules from having impact outside magic circle of game
Qualities of Rules
● Ir is organized play
● Rules impose limits
● Characteristics
○ Limit player action
○ Are explicit & unambiguous
○ Shared by all players
○ Are binding
○ Are repeatable
Rules in Context
● To play particular game, players
○ Voluntarily submit to game
○ Limit behaviours to specific restrictions imposed by game rules
● Once game begins, players enclosed w/ magic circle & must adhere to rules to
participate
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Document Summary
Rules - logical underbelly beneath experiential surface of any game. Some structures are unambiguously part of rules. Any complete set of rules of poker will also reference deck of standard playing cards. Deck of cards is part of rules. As long as deck of cards has proper mathematical qualities, can be used to play poker. When talking about rules of game, limiting focus to set of rules/formal structures constituting game. Looking purely at rules of game means repressing many other fascinating qualities of game play & game culture. Separate in some way from ordinary life. Authority of game rules only holds sway w/i limited context of game. Laws of state permeate lived experience of citizens in less limited way. Artificiality of games keeps rules from having impact outside magic circle of game. Limit behaviours to specific restrictions imposed by game rules.