GNDS 125 Chapter Notes - Chapter 6: Lara Croft, Video Game Design, Male Gaze
Document Summary
New media = information and communication technologies: we are producers and consumers - commenting on a blog post. Concept of an active audience: disembodied cyberspace = gender is no longer a silent category. Easy to present yourself as another gender online. Consuming gendered media - video and online games: a lot of video games are played in groups, growth of female players since the 90s. Depictions of women as objects: gaming culture is male centered. Treated incompetently and constantly sexually propositioned: how to make more games appealing to women. Developing "girl friendly games" further adds to the binary. Gendered images: the male and female gaze o. Sexually provocative poses: what are the reasons for and consequences of consumption of sexual images, male gaze o. Video game design and acceptance of hate speech in online gaming. Interacting by headset or chat (typed messages) Lack of content regulation = free to do what you want.