DIG 4780C Lecture Notes - Lecture 1: Autodesk Mudbox, Digital Sculpting, Non-Uniform Rational B-Spline
Document Summary
It can be broken down into two parts: Real-time 3d is implementing 3d projects or objects in a 3d software that displays them on a screen as quickly as possible depending on the capabilities of the machine. Rendering is made to be real time because the the computer creates the rendering without delay time following each movement or modification of the 3d model. Real-time 3d exists in video games, but the field is very different and requires different skills. 3d modeling is the process of creating mathematical representations of any three-dimensional surface of an object (inanimate or living) through specialized software. 3d models can represent a physical body using a collection of points in 3d space, connected by different geometric entities like triangles, lines, curved surfaces, etc. 3d models are formed from points called vertices (vertexes) that divine the shape and form polygons. Polygons are formed from at least three vertexes. A polygon of n points is an n-gon.