DES 40B Lecture Notes - Lecture 12: Wirephoto, Lateral Thinking, Fordism

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6 Jun 2018
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Lecture 12: 5/15/18
What did Mid-Century Modernists believe?
Charles and Ray Eames: House of Cards: 1952
o Based on how the Eames design around systems, info, interaction and play
o Deck of 20 cards and came in different sizes
o Interlock in different ways
Slits along the edges so that they can interlock in different ways
o “Fail often fail early” - Silicon Valley
o Encourages one to take a risk
Manufacture it to knowledge
Encourages to think and use creativity
o 1) Demonstrates a Modular Construction System
Rigid system permitting choice and change
Structure is indeterminate
Works through modules: set of independent units used to construct a
more complex structure
Created flat pack designs
Modular idea throughout all designs
o Eames designed along with system of stacking and interchangeability
o 2) Demonstrates a System of Random Associations
Connections between pictures are random
Pushes consumer to create relationships between cards
Depends on input of consumer/player
Machine for collage: art of combination
o Today, “cards” are mixed using network computer systems (ex: websites,
instagram, etc.)
Meanings are synthetic, assembled, momentary
o Help people see beauty in the forgotten, unfamiliar and everyday, and make new
collages
Why the need to “demo” a system of creativity?
o Eameses created toys and exhibits for IBM
IBM was emerging as world’s foremost computer corporation
To make technical systems seem friendly
Train people for knowledge work
To promote globalization
o 1) Making Technical Systems seem Friendly
Eameses created new Machine Age optimism about possibilities of tech
systems after WW2 and Cold War
Systems were of rising importance following WW2
o Coordinated digital computers, radar subsystem, telephone
networks, aircraft, and missiles
Eames popularized the science and math behind the Second Machine
Age in their projects
Promoted with IBM that systems are extensions of humans w/
which we interact
o 2) Training People for Knowledge Work
Eameses helped “design” post-war Americans as playful, inquisitive, and
problem-solving
Rather than dependents upon precedent, habit, and tradition
Converting the look of design and tech as fun
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