MI 101 Lecture Notes - Lecture 12: Game Engine, Augmented Reality, Microsoft Powerpoint

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20 Mar 2018
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Games are as old as civilization - a basic human activity (like storytelling) 1st popular video game (cid:862)po(cid:374)g(cid:863) i(cid:374) (cid:1005)(cid:1013)(cid:1011)(cid:1006) Cartridge - based game consoles in the mid-"(cid:1011)(cid:1004)s (cid:1005)(cid:1013)(cid:1011)(cid:1011): (cid:448)ideo-game market crash. Do(cid:374)ke(cid:455) ko(cid:374)g a(cid:396)(cid:272)ade (cid:448)e(cid:396)sio(cid:374) i(cid:374) (cid:1005)(cid:1013)(cid:1012)(cid:1005) (cid:894)(cid:1005)st e(cid:454)a(cid:373)ple of a (cid:272)o(cid:373)plete (cid:374)a(cid:396)(cid:396)ati(cid:448)e, used (cid:862)(cid:272)ut s(cid:272)e(cid:374)es(cid:863) to ad(cid:448)a(cid:374)(cid:272)e the plot(cid:895) Integration of video games with pcs commodore 64 in 1982 (included color graphics) Hardware - cpu - memory - i/o interfaces. Key metrics of the digital world, processing power (mips), storage (bytes & access time), 1st generation single game (or a few) hardwired. 2nd gen (late-"(cid:1011)(cid:1004)s(cid:895) consoles & cartridges (more variety) 3rd gen (1985) pc processors (8-bit) (faster, better graphics) - new business model: sell console at a loss; make profits on software. 4th gen (late-"80s) 16-bit processors; cds & video added. 5th gen (mid-"(cid:1013)(cid:1004)s(cid:895) 32-, 64-bit processors; 3d graphics. 6th gen (1999) 128-bit processors; mainstream (gta, halo) 7th gen (mid-"(cid:1004)(cid:1004)s(cid:895) parallel processing; high definition.

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