SAG 105L Lecture Notes - Lecture 26: Procedural Texture

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The default look of most 3d models is flat, gray, and plastic. The final stage includes applying color, shades, and texture to make the model come to life. As stated before, modeling in a 3d program is much like sculpting. A finished model will look like a piece of molded clay: smooth and well-formed, but lacking color, reflection, detail, and texture. The final step for production is to determine how the model will look on the surface. 3d software must be told what every part of the surface should be colored and how the texture should look: this job is split into 2 parts: Shading has several different attributes: all of which must be assigned to the surface of the model dealing with the actual substance of the material. Basic shading will give the model a lifelike form: this is because, even with basic shading, it shows how the surface will look when light hits it.

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