CSC 140 Lecture Notes - Lecture 3: Game Design, Hunt The Wumpus

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Interesting choices: sid meier: a game is a series of interesting choices. , an interesting choice, no single choice should be the best, choices should not be equally good, player must be able to make an informed choice. Game design is interactive: cannot predict all that is going to happen, people may not share the same tastes, make prototype, test it, fix it, test it. If thinking in terms of storytelling: what ties this particular story/world to an interactive medium, the designer has to let go, game design is to set up a system that players can use as their own. Adventure games: adventure games cast the player as the protagonist of a story in which the player participates, solving of puzzles, finding various artifacts, sub-genres, text-based, graphical, action. Text-based adventures: first adventures, typical use of verb-noun phrase, earliest titles, hunt the wumpus, adventure. If the player wanders into the same cave as the.

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