DD220 Lecture Notes - Lecture 10: Player Character, Universal Design, Modular Design

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Addresses the social and cultural construction of disability (ex. As a field, disability studies offsets the medical model. Typically, scholars in this area are committed to. Universal design design interfaces to work with all types of players/people (ex. Ui with large font, vr goggles that fit all players) Modular design interfaces that can be tailored to specific audiences (ex. Ui with scalable fonts, vr goggles that can be tailored to fit different players) From the outset, decide on whether universal or modular design is the right fit for your project. Consider multiple sensory channels for communicating information (use colors and shapes to reinforce their meaning) Use colors and color schemes that can be read by those who are color blind or visually impaired. Keep your rule sheets as simple and concise as possible. Consult accessibility guides, such as the game accessibility guidelines and meeple like us (website)

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