SOC202H5 Lecture Notes - Lecture 3: Frankfurt School, Antonio Gramsci, Ruling Class

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Example: video games: relationship between video games and the social world, video games are a cathartic release, improve certain skills/thought processes, these perspectives draw on different relations of video games to societal culture. Improves violence in children, used as sensationalist way to make money: video games influence society = cultural object -> social world, capitalism fuels creation of video games = social world -> cultural object. Culture and meaning in reflection theory: reflection theory: all these theories share close-fit assumption, that culture and society mirror one another, these theories see link between cultural object and social world differently, marxist, functionalist, weberian. A society"s ruling ideas equal the ideas of its ruling class : people with most money, education, capital, etc. control culture. Cultural beliefs serve to justify the social order: meritocracy: working hard will get you capital and money in life. Displaces idea of class, inheritance, social structure.

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