PSY 3122 Lecture Notes - Lecture 8: Grand Theft Auto, Sexual Objectification, Vending Machine

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Document Summary

Theme: dominant discourse of male and female sexuality in the media (videogames) Violence against women, sexually explicit depictions of women. Women as background decoration part 1- tropes vs women in videogames. Men are always the sexual beings, and women the sexual objects. Gamers allowed to move past voyeurism; interactive game play in 3d environment: players control the character and game character, and allow them to participate in the objectification. Many sexualized videogame platforms have a tendency to build parts of the world through women"s dressing rooms, strip clubs, or brothels; Videogames therefore reinforce male heterosexual dominance, and the cultural idea that women"s primary role is so satisfy men reinforces women"s sexuality is something that belongs to others sell a particular fantasy about male power. Women as tools/props for purpose instrumentality commodification interchangeable. Once women have been turned into instruments, they can then be used at will sometimes sleeping with the women increases health.

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