CRWR 310 Lecture Notes - Lecture 1: Cosplay, Fan Art, Voiceover

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10 reasons why games are the best medium to write for. Triple a game - a big budget, big major studio game. Getting to know the character and who they are. Immersion - emerge players into a story, a sandbox for people to play in. Every character has their own story in their text. So much to discover, so much in the future. Challenging enormous amounts of work, working with large groups of people. Lots of people in the industry, that som people will be doing fan art. Huge place to explore, worlds that are amazing and cool. Looking a lot into the story writing, all meshes together with game design, and the characters and production. Cutscenes - cinematic, watching a movie that often setup the next gameplay sequence. Every game is placed around a core gameplay element. Setting up the story of the gameplay experience: who what when where and why.

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