IAT 210 Lecture Notes - Lecture 1: Adventure Game, Digital History, Serious Game

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Topics: play vs games, game history, digital history, game genres, indie games and business, casual and mobile games, paricipatory gaming (live stream, serious games, narraive in games. A game is a series of interesing and meaningful choices in pursuit of a clear and compelling goal . Psychological, emoional and intellectual paricipaion between a person and a system. Ex. complex imaginaive interacion between player and graphic adventure (read book: funcional interacivity (uilitarian paricipaion) Ex. in reading a book lip pages. Funcional, structural interacions with the material components of the system (real or virtual: explicit interacivity (paricipaion with choices) Obvious, intenional interacions like clicking a link, working with choices, programmed events doing something the designers have intended for you to do (ex. rules) Ex. following rules of a board game, using joysick to move pac-man: beyond the object interacivity. Interacion outside the experience of a single designed system itself. Rules of play, ch 3 & 7 (in courseware booklet)

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