IAT 210 Lecture Notes - Lecture 2: Johan Huizinga, Homo Ludens, Roger Caillois

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IAT 210 - Lecture 2 - Brief History of Games
Games - Some Concepts
Scholars
Roger Caillois - Man, Play and Games
Johann Huizinga - Homo Ludens (“Man the Player)
Game Definitions
“A game is a system in which players engage in an artificial conflict, defined by rules,
that results in a quantifiable outcome”
Entering the Magic Circle
Something genuinely magical happening when game begins
New reality created
Magic circle - space in which normal rules & reality of world are suspended & replaced
by artificial reality of game world
In basic sense, is where game takes place
To play a game means entering into magic circle
Term coined by Dutch historian Johann Huizinga
Wrote in Homo Ludens
Magic circle of game is space within which game takes place
Idea of special place in time & space created by game
Space is enclosed & separate from real world
Magic circle created when player is engaged in act of playing & vanishes
when player stops playing
Boundary of game space & within this boundary, rules of game play out
Once Inside Circle
You are out of everyday routine
You are immersed in game
You are experiencing fancy world w/ its own rules
Cheating is bad, breaking circle, even worse
Game ends when circle is broken
Players Describing Magic Circle
Backgammon
When I start playing Backgammon, I am forced to move in the game’s
designated rules in order to score a point and compete with other player, which is
the goal of the game and the boundary between real life and the game. The dice
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decides who can move and where I can move. This is one of the rules that
govern Backgammon and draw a line between the flexible moves in reality and
the designated moves in the game”
The Lusory Attitude
State of mind required to enter into the play of a game
To play game, group of players accepts limitations of the rules b/c of the pleasure a
game can afford
Players agree to be in magic circle - lusory attitude - so play can occur
Playing game requires certain attitude
Willingness to adopt rules
Willingness to cooperate in keeping fun
Without the attitude
Play breaks down “spoilsport”
Modes of Play
Proposed by Caillois
Agon, Alea, Ilinx, Mimicry
Agon - conflict
Alea - chance or randomness
Ilinx - disorientation, vertigo
Mimicry - simulation, role-play, fantasy
E.g. RPG
Agon
Goal - to eliminate other player
Alea
Chance
Randomness
Casino games
Poker
Rock, paper, scissors
Mimicry
Simulation
Role-playing
Ilinx
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Document Summary

Iat 210 - lecture 2 - brief history of games. Roger caillois - man, play and games. Johann huizinga - homo ludens ( man the player) A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome . Something genuinely magical happening when game begins. Magic circle - space in which normal rules & reality of world are suspended & replaced by artificial reality of game world. In basic sense, is where game takes place. To play a game means entering into magic circle. Term coined by dutch historian johann huizinga. Idea of special place in time & space created by game. Magic circle of game is space within which game takes place. Space is enclosed & separate from real world. Magic circle created when player is engaged in act of playing & vanishes.

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