MMEDIA 1A03 Lecture Notes - Lecture 15: Problem Solving, Andrew Keen, Copernicus Programme

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Licensed to play: participatory culture & digital gaming. From breakout to world of warcraft: not at all, less than 1 hour/week, 1-5 hours, 5-10 hours/week, more than 10/week. Extreme gamers: study: extreme gamers" play 48 hours a week. Economic signi cance: . 1 billion on games, hardware, & accessories (2010, in 2002, everquest had 77th largest world economy. Games are the epitome of interactive multimedia: interdisciplinary. Why so many negative concerns about gmes: violence, isolation, health, addiction. Social anxiety around phenomenon we don"t understand: ie. mass shootings. What are some of the positive elements of digital games: problem solving ( nding solutions, thinking, social element (multi-player games, creativity (creating characters, spaces, etc. ) Readings: henry jenkins quentin tarantino"s star wars , andrew keen, from the cult of the amateur. Two interpretations of participatory culture: jenkins: democratic access to creative tools & distribution, keen: creation & profusion of garbage; threat to quality.

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